Cry of the Fox
ROLES
Level Designer
Technical Level Designer
Setdressing
Marketing Department
DESCRIPTION
Play as a stray fox trying to escape a post-apocalyptic Paris.
Explore the surroundings and stay out of the path of the dangerous wolves that haunt the city!
RELEASE
June 29 2022
GENRE
TEAM MEMBERS
20
Adventure
PLATFORM
PC - itch.io
Duration
8 Weeks
SCREENSHOTS
LEVEL DESIGN
Tutorial
After the intro cinematic, the player is dropped into a desolate Paris, a city frozen in time and shrouded in mystery. As they begin exploring, they learn the basics of traversal and soon come across their first artifact a dropped top hat, a small but poignant reminder of the past.
Moving forward, they are introduced to crouching mechanics, using it to slip beneath a fence and navigating tight spaces. As they make their way through the alley, they encounter their first real threat, a wolf. Thankfully, a sturdy metal fence keeps them safe for now, but the sight of the wolf serves as a warning of dangers to come.
Pressing onward, the player navigates a series of stacked shipping crates, testing their platforming skills. At the top, they find themselves standing on a balcony, greeted by a breathtaking yet haunting vista of Paris. In the distance, the Eiffel Tower looms over the empty city, a silent beacon calling them forward.
Tutorial playthrough
Chapter 1
After the tutorial, the player emerges to a breathtaking view of Paris, with the Eiffel Tower standing tall in the distance. Looking down, they spot a small park with a quaint bistro, reachable by platforming down a path of stacked freight boxes and an abandoned carriage. This area invites exploration, with scattered newspapers and artifacts offering glimpses into the world’s past, a life that once was.
As the player moves forward, they are led into a dimly lit alley, where they come face-to-face with a wolf. Unlike before, there is no fence to keep them safe. A desperate chase ensues, forcing the player to sprint down the alley, using freight boxes to stay ahead of the wolf. The pursuit ends at a fence with a small enough hole for the player to crawl under, momentarily offering a pause before the tension rises again.
After catching their breath, the player reaches a street patrolled by more wolves. Here, stealth becomes crucial as they'll need to navigate through the street, avoiding detection. Carefully making their way across, they finally discover a vital clue one that may lead them to their lost family...
Chapter 1 playthrough
Blockout & Development screenshots
WORLDBUILDING
Set-Dressing
One of the final tasks I worked on for this project was set dressing parts of my level. The main city park area was set-dressed by an environment artist, and I used their work as inspiration to complete the unfinished areas. I focused on the tutorial area, as well as the alleyway and side street at the end of the level. Additionally, I worked on defining the edges of the world by placing surrounding buildings along the inaccessible streets, ensuring a cohesive and immersive environment. Of course, I also positioned the Eiffel Tower as a visual landmark, guiding and anchoring players through the experience.
Newspapers
We wanted to expand on the world that the players explore by highlighting its history and lore. To achieve this, we created in-game newspapers that detail key events in this alternate reality Paris and beyond, providing deeper context on how the world came to be as it is. These newspapers serve to immerse players further, explaining why there are no humans left.
I developed the look of our in-game newspaper 'Le Corbeau' and crafted the news headlines to immerse players in the world’s history and lore. To enhance their authenticity, I collaborated with a visual artist to achieve the perfect weathered look, ensuring they felt like genuine artifacts.






































